A gem that can summon a dim orb of light that does nothing but follow the summoner for a while. A random trinket that turns itself into another random trinket at every twenty-five hours. Spoilers. A ring which makes the wearer reek of rotting fish. An old piece of parchment reading "Fredrick, Why?". None of this looks familiar to you in any shape or form and makes you very uncomfortable. A grappling hook with silken cord attached to the end. Tracking. A stuffed bear given to you by a child that wouldn't speak. Attacks a small area in front of you. A small roll of leather that's been cured with giant urine. A shard of crystal that glows when near places dedicated to a certain deity, and glows brighter the closer you are. There are no penalties of any kind to attacks with the player's off-hand weapon. They go to a game you played when you were little. A trumpet that plays a mocking tune whenever you fail at something. A cameo with the profile’s face scratched away. A platinum piece that merchants seem frightful of. A box and lid crafted from a strange, white, pliable material. A pair of scissors that only cuts eyebrow hair.
A glass jar filled with seashells and beach glass. A pouch full of a fine black substance of unknown origin. Each is three inches long and decorated with a red horse-hair tassel. A rusted dagger, that no matter how much you try to polish it, is always rusted. An eyeball floating in a small jar of clear fluid. A magic sphere that replays the most horrid-yet-catchy tune you have ever heard at random. A book of written gibberish, which has one line that clearly reads, "It will happen in the City of Greed, when the Sun is Highest on the Longest Day.". A blue blade shard that hums. A chain of alternating silver and bronze links. A glass globe of swirling green goop, no openings. A solid blue metal sphere, one inch in diameter, with three parallel grooves around the circumference. A tiny carved skull with jewels in its eyes. When held with both hands, blood runs down along the remnants of the blade. A leather glove that talks when worn.
An empty wine bottle bearing a pretty label that says, “The Wizard of Wines Winery, Red Dragon Crush, 331422-W". A green crystalline key, which seems to be unbreakable and always sparkles in the least amount of light. A magically shrunken goblin in a tiny cage. A vial of blood from an unknown creature. A small stone block from a long-forgotten castle. A set of exquisitely crafted dice, carved from the tusks of a mammoth. If you attempt to hide the weapon after it's been revealed, the DC will be raised (or lowered) according. The hilt of a dagger that was used to assassinate a king, with an onyx on the end that glows ominously on nights with a full moon. A set of thieves tools that are bent and broken yet they still work perfectly. A vial of red liquid that moves up or down depending on the current danger. Your favorite pair of socks. A vial shaped like a cylinder. A small slip of paper with wishes on it. A cleric or paladin can use a holy symbol as a spellcasting focus, as described in the Spellcasting section.
A glass jar filled with seashells and beach glass. A pouch full of a fine black substance of unknown origin. Each is three inches long and decorated with a red horse-hair tassel. A rusted dagger, that no matter how much you try to polish it, is always rusted. An eyeball floating in a small jar of clear fluid. A magic sphere that replays the most horrid-yet-catchy tune you have ever heard at random. A book of written gibberish, which has one line that clearly reads, "It will happen in the City of Greed, when the Sun is Highest on the Longest Day.". A blue blade shard that hums. A chain of alternating silver and bronze links. A glass globe of swirling green goop, no openings. A solid blue metal sphere, one inch in diameter, with three parallel grooves around the circumference. A tiny carved skull with jewels in its eyes. When held with both hands, blood runs down along the remnants of the blade. A leather glove that talks when worn.
An empty wine bottle bearing a pretty label that says, “The Wizard of Wines Winery, Red Dragon Crush, 331422-W". A green crystalline key, which seems to be unbreakable and always sparkles in the least amount of light. A magically shrunken goblin in a tiny cage. A vial of blood from an unknown creature. A small stone block from a long-forgotten castle. A set of exquisitely crafted dice, carved from the tusks of a mammoth. If you attempt to hide the weapon after it's been revealed, the DC will be raised (or lowered) according. The hilt of a dagger that was used to assassinate a king, with an onyx on the end that glows ominously on nights with a full moon. A set of thieves tools that are bent and broken yet they still work perfectly. A vial of red liquid that moves up or down depending on the current danger. Your favorite pair of socks. A vial shaped like a cylinder. A small slip of paper with wishes on it. A cleric or paladin can use a holy symbol as a spellcasting focus, as described in the Spellcasting section.
A glass jar filled with seashells and beach glass. A pouch full of a fine black substance of unknown origin. Each is three inches long and decorated with a red horse-hair tassel. A rusted dagger, that no matter how much you try to polish it, is always rusted. An eyeball floating in a small jar of clear fluid. A magic sphere that replays the most horrid-yet-catchy tune you have ever heard at random. A book of written gibberish, which has one line that clearly reads, "It will happen in the City of Greed, when the Sun is Highest on the Longest Day.". A blue blade shard that hums. A chain of alternating silver and bronze links. A glass globe of swirling green goop, no openings. A solid blue metal sphere, one inch in diameter, with three parallel grooves around the circumference. A tiny carved skull with jewels in its eyes. When held with both hands, blood runs down along the remnants of the blade. A leather glove that talks when worn.
An empty wine bottle bearing a pretty label that says, “The Wizard of Wines Winery, Red Dragon Crush, 331422-W". A green crystalline key, which seems to be unbreakable and always sparkles in the least amount of light. A magically shrunken goblin in a tiny cage. A vial of blood from an unknown creature. A small stone block from a long-forgotten castle. A set of exquisitely crafted dice, carved from the tusks of a mammoth. If you attempt to hide the weapon after it's been revealed, the DC will be raised (or lowered) according. The hilt of a dagger that was used to assassinate a king, with an onyx on the end that glows ominously on nights with a full moon. A set of thieves tools that are bent and broken yet they still work perfectly. A vial of red liquid that moves up or down depending on the current danger. Your favorite pair of socks. A vial shaped like a cylinder. A small slip of paper with wishes on it. A cleric or paladin can use a holy symbol as a spellcasting focus, as described in the Spellcasting section.
A glass jar filled with seashells and beach glass. A pouch full of a fine black substance of unknown origin. Each is three inches long and decorated with a red horse-hair tassel. A rusted dagger, that no matter how much you try to polish it, is always rusted. An eyeball floating in a small jar of clear fluid. A magic sphere that replays the most horrid-yet-catchy tune you have ever heard at random. A book of written gibberish, which has one line that clearly reads, "It will happen in the City of Greed, when the Sun is Highest on the Longest Day.". A blue blade shard that hums. A chain of alternating silver and bronze links. A glass globe of swirling green goop, no openings. A solid blue metal sphere, one inch in diameter, with three parallel grooves around the circumference. A tiny carved skull with jewels in its eyes. When held with both hands, blood runs down along the remnants of the blade. A leather glove that talks when worn.
An empty wine bottle bearing a pretty label that says, “The Wizard of Wines Winery, Red Dragon Crush, 331422-W". A green crystalline key, which seems to be unbreakable and always sparkles in the least amount of light. A magically shrunken goblin in a tiny cage. A vial of blood from an unknown creature. A small stone block from a long-forgotten castle. A set of exquisitely crafted dice, carved from the tusks of a mammoth. If you attempt to hide the weapon after it's been revealed, the DC will be raised (or lowered) according. The hilt of a dagger that was used to assassinate a king, with an onyx on the end that glows ominously on nights with a full moon. A set of thieves tools that are bent and broken yet they still work perfectly. A vial of red liquid that moves up or down depending on the current danger. Your favorite pair of socks. A vial shaped like a cylinder. A small slip of paper with wishes on it. A cleric or paladin can use a holy symbol as a spellcasting focus, as described in the Spellcasting section.
A glass jar filled with seashells and beach glass. A pouch full of a fine black substance of unknown origin. Each is three inches long and decorated with a red horse-hair tassel. A rusted dagger, that no matter how much you try to polish it, is always rusted. An eyeball floating in a small jar of clear fluid. A magic sphere that replays the most horrid-yet-catchy tune you have ever heard at random. A book of written gibberish, which has one line that clearly reads, "It will happen in the City of Greed, when the Sun is Highest on the Longest Day.". A blue blade shard that hums. A chain of alternating silver and bronze links. A glass globe of swirling green goop, no openings. A solid blue metal sphere, one inch in diameter, with three parallel grooves around the circumference. A tiny carved skull with jewels in its eyes. When held with both hands, blood runs down along the remnants of the blade. A leather glove that talks when worn.
An empty wine bottle bearing a pretty label that says, “The Wizard of Wines Winery, Red Dragon Crush, 331422-W". A green crystalline key, which seems to be unbreakable and always sparkles in the least amount of light. A magically shrunken goblin in a tiny cage. A vial of blood from an unknown creature. A small stone block from a long-forgotten castle. A set of exquisitely crafted dice, carved from the tusks of a mammoth. If you attempt to hide the weapon after it's been revealed, the DC will be raised (or lowered) according. The hilt of a dagger that was used to assassinate a king, with an onyx on the end that glows ominously on nights with a full moon. A set of thieves tools that are bent and broken yet they still work perfectly. A vial of red liquid that moves up or down depending on the current danger. Your favorite pair of socks. A vial shaped like a cylinder. A small slip of paper with wishes on it. A cleric or paladin can use a holy symbol as a spellcasting focus, as described in the Spellcasting section.
A glass jar filled with seashells and beach glass. A pouch full of a fine black substance of unknown origin. Each is three inches long and decorated with a red horse-hair tassel. A rusted dagger, that no matter how much you try to polish it, is always rusted. An eyeball floating in a small jar of clear fluid. A magic sphere that replays the most horrid-yet-catchy tune you have ever heard at random. A book of written gibberish, which has one line that clearly reads, "It will happen in the City of Greed, when the Sun is Highest on the Longest Day.". A blue blade shard that hums. A chain of alternating silver and bronze links. A glass globe of swirling green goop, no openings. A solid blue metal sphere, one inch in diameter, with three parallel grooves around the circumference. A tiny carved skull with jewels in its eyes. When held with both hands, blood runs down along the remnants of the blade. A leather glove that talks when worn.
An empty wine bottle bearing a pretty label that says, “The Wizard of Wines Winery, Red Dragon Crush, 331422-W". A green crystalline key, which seems to be unbreakable and always sparkles in the least amount of light. A magically shrunken goblin in a tiny cage. A vial of blood from an unknown creature. A small stone block from a long-forgotten castle. A set of exquisitely crafted dice, carved from the tusks of a mammoth. If you attempt to hide the weapon after it's been revealed, the DC will be raised (or lowered) according. The hilt of a dagger that was used to assassinate a king, with an onyx on the end that glows ominously on nights with a full moon. A set of thieves tools that are bent and broken yet they still work perfectly. A vial of red liquid that moves up or down depending on the current danger. Your favorite pair of socks. A vial shaped like a cylinder. A small slip of paper with wishes on it. A cleric or paladin can use a holy symbol as a spellcasting focus, as described in the Spellcasting section.
A deep blue piece of flint, that when struck with steel produces not a spark but a drop of water. A clear glass bottle that can be used as an eyeglass. A irregularly shaped pearl that always feels cool to the touch. / The barges down in the river flop. A fist-sized stone that glows slightly and feels incredibly hot to the touch. A bronze sword hilt that bears runes in an unknown language. A small worm statue that causes any creature that touches it to shrink by 1d4 inches over 1d4 minutes. A mushroom that smells of butterscotch and rots. A wooden cup, divided in half lengthwise with a sheet of aluminum. A chess piece fashioned to look like fire myrmidon. A glass jar containing a weird bit of flesh floating in pickling fluid.
Eighteen miniature cabbage heads. A leather pouch that contains seventeen sewing needles. A dagger that was once owned by a man struck by a lightning bolt spell; it still flickers with (harmless) electricity. A feathered arrow embedded in a frozen potato. The knife is etched with "spoon", the spoon is etched with "fork", and the fork is etched with "knife". A plate made of strange clay whenever something is eaten off it a growling noise is heard from somewhere nearby. A small chalkboard that can never be written on but shows a random word. It always floats a few inches above whatever surface it's on. The diary of a philanderer that contains detailed descriptions of common monsters. The majority of attack skills in Path of Exile will alternate between equipped weapons for attacks, swinging first with the main hand and then with the off-hand weapon.
A gem that can summon a dim orb of light that does nothing but follow the summoner for a while. A random trinket that turns itself into another random trinket at every twenty-five hours. Spoilers. A ring which makes the wearer reek of rotting fish. An old piece of parchment reading "Fredrick, Why?". None of this looks familiar to you in any shape or form and makes you very uncomfortable. A grappling hook with silken cord attached to the end. Tracking. A stuffed bear given to you by a child that wouldn't speak. Attacks a small area in front of you. A small roll of leather that's been cured with giant urine. A shard of crystal that glows when near places dedicated to a certain deity, and glows brighter the closer you are. There are no penalties of any kind to attacks with the player's off-hand weapon. They go to a game you played when you were little. A trumpet that plays a mocking tune whenever you fail at something. A cameo with the profile’s face scratched away. A platinum piece that merchants seem frightful of. A box and lid crafted from a strange, white, pliable material. A pair of scissors that only cuts eyebrow hair.
A glass jar filled with seashells and beach glass. A pouch full of a fine black substance of unknown origin. Each is three inches long and decorated with a red horse-hair tassel. A rusted dagger, that no matter how much you try to polish it, is always rusted. An eyeball floating in a small jar of clear fluid. A magic sphere that replays the most horrid-yet-catchy tune you have ever heard at random. A book of written gibberish, which has one line that clearly reads, "It will happen in the City of Greed, when the Sun is Highest on the Longest Day.". A blue blade shard that hums. A chain of alternating silver and bronze links. A glass globe of swirling green goop, no openings. A solid blue metal sphere, one inch in diameter, with three parallel grooves around the circumference. A tiny carved skull with jewels in its eyes. When held with both hands, blood runs down along the remnants of the blade. A leather glove that talks when worn.
An empty wine bottle bearing a pretty label that says, “The Wizard of Wines Winery, Red Dragon Crush, 331422-W". A green crystalline key, which seems to be unbreakable and always sparkles in the least amount of light. A magically shrunken goblin in a tiny cage. A vial of blood from an unknown creature. A small stone block from a long-forgotten castle. A set of exquisitely crafted dice, carved from the tusks of a mammoth. If you attempt to hide the weapon after it's been revealed, the DC will be raised (or lowered) according. The hilt of a dagger that was used to assassinate a king, with an onyx on the end that glows ominously on nights with a full moon. A set of thieves tools that are bent and broken yet they still work perfectly. A vial of red liquid that moves up or down depending on the current danger. Your favorite pair of socks. A vial shaped like a cylinder. A small slip of paper with wishes on it. A cleric or paladin can use a holy symbol as a spellcasting focus, as described in the Spellcasting section.
Up close, you can see marks where embroidery has been picked away.