Below is the full log of Cosmophony if anyone wants to sift through it. Uncategorized. I'll try this out as soon as I get home (6-7 hours). Rather hard to find documentation on the PS3 bluray encryption and how it works, the reverse engineering attempts I've made didn't really flourish, but I know a little more now than I did before. New comments cannot be posted and votes cannot be cast. A nice opportunity to start new open source project, that aims to rip PS3 discs and runs on all platforms. Pretty much all of the functional code was moved over directly from the original version. Ah, sorry didn't clarify properly. Would be curious to hear your feedback if you give it a try. Apologies, but the page you requested could not be found. Was able to use test_patcher.exe with wine, but 3k3y IsoTools was a complete no-go. If you're already running it from the command line (or scripting it), it's much faster: If interested, the source and compiled binary are available here. they're used to log you in. I recently found myself in a similar situation. However, that includes an MSI file that I couldn't easily unpack in Linux. I originally found the older version here. Maybe decrypting .isos is supported on Linux with another tool? Unfortunately, like rpcs3, the loaders on a real PS3 require the ISO to be decrypted, so I needed to find some way to handle that, and rpcs3 ripping instructions seem to be the best guide for that. Then you download the PS3 ISO Patcher by BlackDaemon (wish this had a license) and run the .exe there with mono (you'll need the mono package installed): Now here's where I'm stuck. Here's an image of the all .sprx files for Cosmophony: If you want more proof so as to not think this is a one off, contact me directly on discord. S 0:00:00.997147 {PPU[0x1000000] Thread (main_thread) [0x01199fa8]} sys_prx: Loaded module: /dev_flash/sys/external/libspurs_jq.sprx`. Hello. I've actually made quite some progress in making a cross platform FLOSS tool for doing this, figuring out how to decrypt the ps3 using the .ird files, the output ends up being readable but I'm seemingly having some problem with encoding or certain characters being wrong, so I've been stuck. Successfully merging a pull request may close this issue. Anyway, ran into the same problems as you. I've only tried it on a single game so far, but the output did work on a PS3, and I suspect it should work with rpcs3 as well. Please let me know if you find any other/better options. I re-ripped all of my PS3 games with a PC blu-ray drive so I can verify them against the redump.org DAT file (which uses the encrypted versions), and want to be able to play those games from ISO on my PS3. Was able to use test_patcher.exe with wine, but 3k3y IsoTools was a … However! Learn more. this is not place for such problems Nice, I forgot to say that I tried decrypting with the old 3k3y isotools you posted with wine and it worked nicely, many thanks! Cookies help us deliver our Services. ... And then it reverts to some random color.Not sure, RPCS3 has native support for DS4 so you shouldn't be using third party tools, by using those you lose sixaxis support on RPCS3.I see that the version got updated to 0.0.9. :-) I do only very basic error handling here as I didn't want go too far down this particular rabbit hole. That's how FOSS works, isn't it? Unity games (as I have seen) have the most custom .sprx files, but there are also a few others that still use them (from my own game collection: NFS The Run and DC Universe Online). 3k3y's isotools won't run under wine (gives a nice error 0), and there's also no source so I can't patch/fix/crossplatform it. With this I might be able to see what the output is supposed to be and fix my tool, thanks! I was told that these files should be decrypted and loaded by the emulator when the game boots, but this is not … We use optional third-party analytics cookies to understand how you use GitHub.com so we can build better products. https://ci.appveyor.com/project/rpcs3/rpcs3/build/0.0.3-5838/artifacts. @jasonbof75 @aaahh The problem seems to occur while reading the PARAM.SFO file, which includes the needed info about the game. Unfortunately, like rpcs3, the loaders on a real PS3 require the ISO to be decrypted, so I needed to find some way to handle that, and rpcs3 ripping instructions seem to be the best guide for that. 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So dumping is pretty straight forward, plug in your internal/external bluray drive and dump the game: Which worked, and if you extract the contents of that iso files then rpcs3 recognizes the title key but can't run it cause it's still encrypted. Have you tried this build: https://ci.appveyor.com/project/rpcs3/rpcs3/build/0.0.3-5838/artifacts. The log I provided was because I was told that these .sprx files would be decrypted as the game boots and would then be loaded with the game. Edited to add: this is the first time I've ever messed with C#, so don't expect anything too fancy. Here's a log where I tried to decrypt all the sprx files inside my game folder. W00t. Learn more. If it isn't there, we can assume the .SFO is corrupt or not a proper .SFO file. Any feedback appreciated! PARAM.SFO files should always start with u32 equivelant of the string "PSF" (we check for "\0PSF"). For more information, see our Privacy Statement. By using our Services or clicking I agree, you agree to our use of cookies. I found the exact .ird I needed there. The log was to show that none of the files were ever loaded nor did it ever mention that they were decrypted either. Yup, I plan on doing that after figuring out this last part but I'm starting to get demotivated. I believe I've found a workaround. I did get it working under VirtualBox but performance due to VirtualBox's slow generally network support was so abysmal that it just wasn't a viable solution for the 500 GB or so of ISOs that I need to decrypt. Well it's here now. Hope this helps. RPCS3.zip, this is not place for such problems, go to https://forums.rpcs3.net/ or discord. Press question mark to learn the rest of the keyboard shortcuts. Wow, nice find! They are decrypted in memory. I downloaded an older version of the IsoTools, version 1.33, and it includes a CLI version of the utility that works great under wine! Then you find the .ird from jonnysp.bplaced.net, and if it's not there then you're screwed and need a cfw if you can't find the .ird elsewhere. Learn more, We use analytics cookies to understand how you use our websites so we can make them better, e.g. For dumping digital games, you must copy the game folder from dev_hdd0/game/GameID on your console over to the same path on your RPCS3 folder. @jasonbof75 Could you join our IRC channel on EFNET Freenode at #rpcs3? We use essential cookies to perform essential website functions, e.g. they're used to gather information about the pages you visit and how many clicks you need to accomplish a task. There is no issue here. I looked through the log you provided and I didn't see any errors about rap files? Press J to jump to the feed. This version runs as a console application and accepts the ISO and IRD files and command line arguments. You also need to get your console's IDPS, the game's RIF and ACT.DAT, in order to generate a .RAP license file to be used in the emulator. RPCS3.zip. Anyway, ran into the same problems as you. Alternatively you can use virtualbox, qemu etc. You can always update your selection by clicking Cookie Preferences at the bottom of the page. You signed in with another tab or window. Perhaps searching will help. Is there an alternative I can use? rpcs3 digital content could not be decrypted. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger which currently supports Windows, Linux and BSD systems. We use optional third-party analytics cookies to understand how you use GitHub.com so we can build better products. I unpacked them under Windows and created a standalone bundle that you can download here if interested. Can't find RAP file for NPDRM decryption! FYI, I made an alternate version of the test_patcher.exe utility.
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