Mods that affect the combo system would allow for a new play style that trades initial effectiveness for effectiveness in long term melee engagements. This effect is capped at 90%, so even with both Focus Energy and Reflex Coil 10% of the combo counter will still be consumed upon a heavy attack. 30% isn't much, but this can stack among teammates. That is, while a single strike with a blade may add only 1 point per hit, a single strike with another weapon, or a different combo with the same weapon, may add 2, 3, 4, etc. Getting a durability bonus based on your combo bonus seems like a natural way to promote long term melee engagements. Warframe's Mod System is based on cards that can be found while you play the game. It has a specific node that lessens the decay of your combo stacks. Replenishing the counter works the same as without the passive. All Stance Mods in Warframe, and how to get them Take your stance. That is, while a single strike with a blade may add only 1 point per hit, a single strike with another weapon, or a different combo with the same weapon, may add 2, 3, 4, etc. WARFRAME Wiki is a FANDOM Games Community. It is still a good idea to use the Warframe Market to get a good idea of the going rate of the mod before you buy. You can't take cover, lest you lose the combo you've built up so far.
Unfortunately, I habe no idea how I'd even begin to test this, so all I can do is warn that it may not be as effective as it should be. There are three different kinds of mods in Warframe: General Mods - Improve your weapon / Warframe / Sentinel; The more conditional mods we get, the better. Costs 8/9/10/11 Increase time before combo is lost by .25/.5/.75/1 second. Corrupt Charge gives you 30 initial combo (but totally gimps you combo duration). -UnstoppableCosts 4/5/6/7/8/9Adds an armor bonus based on current combo multiplier. Warframe: 10 Must-Have Mods.
venka prime and nunchaku with reach mods, plus body count/drifting contact. Uncommon Set Mod Gladiator Rush: Increases combo duration: Common Set Mod ... WARFRAME Wiki is a FANDOM Games Community. By Put a third mod after those Heat and Cold mods to add another primary elemental effect such as Toxin. As it stands, getting anything higher than a 2.0x bonus under normal circumstances is extremely rare, this would make it much easier and more rewarding to take advantage of the combo system, as the combo multipliers are all based off of get triple the number of strikes needed for the previous threshold. This topic is now archived and is closed to further replies. Obviously there'd have to be some experimentation with the exact numbers here so that you still have to work to keep that combo, but you get the general idea. It's the easiest way to add real depth and choice to Warframe IMO. I don't know, I think it'd be a good time, what do you think? The numbers on this one would definitely need to be tested to make sure that it rewards use of the combo system instead of being a straight up upgrade over anything else available. I'm pretty sure it's only 20 for 2x, actually, going up by one every 20 until it caps out at 12x after 220 hits.
This would be a big one for me. I'm pretty sure it's only 20 for 2x, actually, going up by one every 20 until it caps out at 12x after 220 hits. This mod increases a melee attack's critical hit chance by 60% per combo multiplier. Will try to get still. You can use a website like Warframe Market to find someone who is selling a Stance you want, but you will normally need to part with some Platinum to get it. The game reads them left to right, top to bottom. Trading a modslot to be able to maintain that extra combo damage would kind of be the equivalent of multishot for melee weapons. (Adds no armor while multiplier is at 1.0x) +5/6/7/8/9/10% armor times current combo multiplier.This mod is a bit more inventive than my previous suggestions. You can also use the in-game Trade Chat to make a request for an item, and if someone in chat has it, they may be willing to sell it to you. The more conditional mods we get, the better. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. What are the best mods and weapons for the Combo Multiplier. Warframe Mods Guide: Prime Mods, Riven Mods, & All Mod Types; Saving a 69 Joke is Bringing Warframe Players Together (Nice) Mod Capacity. Refresh the timer by adding to the Combo Count with melee hits or blocks. 3x in less than 2 mins of survival. Combo duration mods greatly increase this time, as they apply to every reset tick. Corrupt charge actually is -50% BASE combo duration so for most weapons it should just say -2.5 seconds. The Focus School Zenurik includes the Way Inner Might that increases melee combo efficiency by up to 60%, thus allowing a Tenno to reduce the Mod requirement for maximum melee combo efficiency. Melee Combo resets after this time. Take your favorite fandoms with you and never miss a beat. At max rank without combo counter duration mods, it takes 220 seconds, or 44 reset ticks, to fully deplete.
It just always seemed obvious to me that mods like this would be implemented and they never were. It gives players mod capacity and strips enemy armor. 2. I have equipped the mod on my primary. This mod increases a melee attack's critical hit chance by 60% per combo multiplier. Took a kubrow to the mission. +11 still isn't amazing, but it's still enough to push either of the standard initial combo mods above the next threshold, so it isn't totally worthless. Here's just a few ideas for combo mods: -Smooth Strikes. Actually, you do start with 11 on your combo count, but 11 combo count isn't quite x2 yet. This limits the number and strength of the mods you equip.
Each mod is worth +10 percent critical chance bonus. If you still want to get more combo duration then you can try to invest in the Naramon focus tree. IMO the system is not an RPG one but an action one. Venka Prime hits 3x a step or two before other weapons do, but because the game is paying attention to the Combo Counter, and most weapons aren't at 3x at that point, the game doesn't start the timer for the Riven Challenge.
Depending on the particular stance/weapon, some hits in a combo may add more than 1 point to the combo counter. ©2020 Digital Extremes Ltd. All rights reserved. EndermanBeast,January 30, 2018.
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