Growth has been steady with an average of 5.6% year-on-year (YoY) increase. Video games have come a long way since people were playing Pong on their Atari consoles. Historical data. Fernandes, G. (2019, November 12). But selling expensive consoles and. generated a total of over 3.3 billion U.S. dollars, down from almost 3.6 billion U.S. dollars of revenue a month prior in Billions of dollars are pouring in as transformations occur on multiple fronts, including in mobile, PC, and console gaming markets. Other payment methods include WeChat Pay, Google Pay, and Apple Pay. Learn how ClearSale prevents false declines so you can approve every good order. Learn why ClearSale is the global leader in ecommerce fraud solutions, trusted by 4,000+ companies worldwide. There are an estimated 2.5 billion gamers worldwide fueling the video game market, and they... Top-Performing Platforms. To illustrate how fast the mobile gaming industry grew in 2020, we will examine its statistics. Find out how to become a ClearSale Agency Partner and help your ecommerce merchants safely sell more. ClearSale offers two pricing models: KPI-based performance, and fixed-fee. This article explores the number of video gamers, the biggest gaming markets, and other aspects of the gaming industry, including the impact of COVID-19, by digging deep into the categories below: As almost the entire world was brought to a standstill because of COVID-19, almost half of the world’s population had become more engaged in games. Nonetheless, in 2020, the total number of gamers in China continued to increase to remain as the top gaming market worldwide, reaching 655 million (Statista, 2020). Get your Shopify store up and running with ClearSale in minutes! Here are some of the most popular ways video games are being delivered today. Insider Intelligence provides a comprehensive breakdown of the key players, industry trends and market factors involved in the fast-growing esports space. Cross-border ecommerce saw tremendous growth in 2020 and is poised to continue on that trajectory. Getting your Thomalex site up and running with ClearSale has never been easier! Two of every 5 people across the world is a gamer. We have built the best fraud prevention team and processes in the world. Install the ClearSale app into your Volusion store in 2 quick steps! The COVID-19 pandemic has given sporting goods and fitness ecommerce a significant boost. The video game industry is growing so fast that some believe it will reach over $300 billion by 2025. Topic: ESports market. 50 Years of Gaming History, by Revenue Stream (1970-2020) View a more detailed version of the above by clicking here. General Video Gaming Statistics – 2020. As you will see, many gains occurred. Find out how to become a ClearSale Technology Partner and help your ecommerce merchants safely sell more. How Much Is the Gaming Industry Worth 2020 Statistics 1. For two straight years, Germany has the highest weekly average game time of almost 7 hours of gameplay a week, which is a 13% decline versus 2019 (Limelight, 2020). Statistics are presented a statewide and city-by-city basis. Here we go, guys: 1. DUBLIN, April 17, 2020 /PRNewswire/ -- The "Global Gaming Industry: Growth, Trends and Forecast 2020-2025" report has been added to ResearchAndMarkets.com's offering.. That number is projected to grow to ⦠Dropping in an hour to 5 hours a day, gamers worldwide spent an average of 6.33 hours a week playing video games in 2020, a considerable 11% drop from 2019’s 7.11 hours (Limelight, 2020). In fact, online retail sales across the globe increased 24.1% in 2020, reaching $4.29 billion. But we expect some of this growth will taper off in 2021. Go live with ClearSale’s WooCommerce plugin in 3 quick steps. The US trails China with over 244 million gamers (NPD Group, 2020). See what games titles, categories, and markets are growing, and the top gaming trends. With billions of dollars in profit and over ⦠Our 2020 Global Gaming Gender Balance Scorecard sends a warning signal. Younger male gamers tend to play on a console, while younger female gamers prefer playing on their smartphones. In advance of the 2020 Game Developers Conference, GDC organizers have once again surveyed nearly 4,000 game developers to shed light on current and future game industry trends. Exchanges are facilitated through credit and debit card transactions. The Division of Gaming is prohibited by law from releasing statistics for individual casinos. It’s becoming an activity the whole family can enjoy. Watch and learn from our latest webinars, case studies, and useful information. How many active video gamers were there in 2020? However, when playing consecutively for 10-15 hours, women play longer by 2.03%, and for playing over 15 hours straight, female gamers play more by 4.2% (Limelight, 2020). Male video gamers clocked in 6.84 hours each week compared to 5.8 hours for female gamers. 1. This website stores cookies on your computer. Video game monetization has extended to other avenues such as Esports and streaming gameplay on YouTube and Twitch. According to Statista’s 2020 Global Consumer Survey, here are the times that gamers spend on playing games: Source: Statista Global Consumer Survey (2020). Gough, C. (2020, July 28). Explore the fraud protection solutions ClearSale delivers to companies of any size, any industry, anywhere in the world. For 2020, digital games revenue reached its highest worldwide total ever, at $12 billion. Get up to speed on the latest fraud protection terms and concepts. (AppAnnie) Player spend is set ⦠Overall worldwide eSports market revenue in 2020 is $950.3 million, with a total global audience size of 495 million in 2020. The figures vary depending on the source and demographics counted but it is estimated that 3 out of 4 Americans play video games on various consoles with more than half playing on mobile phones. Even prior to the pandemic, health, personal care and beauty customers were shifting.. As people become more conscious of what they’re putting into their bodies, there’s been an increased demand for high-quality supplements and healthful food and beverages. Total spending in the US on video game hardware, software, and accessories, including game cards, reached $1.2 billion in mid-2020, as a result of the widespread lockdowns due to the COVID-19 pandemic (NPD Group, 2021). Fabio Munhoz, Founder and Strategist for Epic Digital and Digital Strategist for ClearSale, is living proof. High-Fidelity Mobile Games. More than 60% of U.S. gamers play daily, and nearly 70% of parents believe gaming can positively influence their children. The real-world gamer demographic is more complex than the stereotypical gamer persona of a 30-something man-child living in his mother’s basement. 2020 State of the Game Industry Report. Video games have come a long way since people were playing Pong on their Atari consoles. With new console systems like the Nintendo Switch capturing the attention and spending dollars of gamers, console revenue is expected to enjoy year-over-year growth of 13.4%, totaling just under $50 billion in 2019. Industry Statistics Gaming Tax Returns are due on the 15th of the month. We cannot just call it the latest trend, but ever since its introduction, it has become part of our life, especially the tech-savvy people. Nestor Gilbert is a senior B2B and SaaS analyst and a core contributor at FinancesOnline for over 5 years. As businesses everywhere stopped their operations and economies were suffering recession-like losses, the gaming industry continued with its busy streak. Thomala, L. L. (2020, December 18). Mobile Gaming Market Statistics for 2021. As earlier mentioned, China has 665 million gamers in 2020, the biggest number of gamers in the APAC region and the world (Statista, 2020). Revenue forecast in 2027. If you’re managing fraud in-house, here are the challenges you need to address. 60+ old gamers only spend 4.70 hours a week playing. However, the Chinese PC games market, not included in the ban, flourished. But even as a smaller market, it remains a gaming mainstay, with almost all of the most popular genres tracing their origins to PC roots. Consumers here spent more than, Thanks to the increasing popularity of mobile gaming, the PC gaming market is expected to continue to shrink over the next two years, building on a, Just behind smartphone gaming is console gaming, which currently makes up, Facebook, the world’s biggest social media platform, is also getting into gaming. Gaming usage and viewership of gaming video content (GVC) increased in 2020. All segments have achieved positive growth except browser PC games which dropped -8.7% YoY. Esports Industry Revenue Stream Stats As a result, the industry has seen a huge uptick in investment from venture capitalists, and more recently from private equity firms. The global video game market size was valued at USD 151.06 billion in 2019 and is expected to grow at a Compound Annual Growth Rate (CAGR) of 12.9% from 2020 to 2027. With the skyrocketing popularity (and availability) of gaming, it’s no surprise that some are turning it into a lucrative career. Be nice. In 2015, the gamification industry was worth $2 billion in the US. In 4 easy steps, you can be live with ClearSale in your Shift4Shop store! Online grocery ordering came on the scene in the early 2000s but was still mostly the province of early adopters. It’s easy to contact us. Revenues of $14 billion from gambling. Report coverage The state of online gaming – 2020 whitepaper. Increase your approval rate with our Merchant Chargeback Insurance Solution. (2021). And although the overall revenue is expected to decrease by 2021, a gradual growth until 2025 is still expected. During that time, she has developed deep knowledge about fraud prevention. Do you work in the Marketing, Media & Advertising industry? With a massive 57.5% market share, Sony’s premier gaming console remains the gaming console to contend with (StatCounter, 2021). Revenue Statistics. 2020 essential facts about the video game industry. Consumers here spent more than $5 billion on gaming hardware in 2018, with action and shooting games the category leaders. Turns out, it’s ecommerce. More and more players are getting hooked on the fun, with the number of gamers worldwide projected to rise from 1.82 billion in 2014 to 2.7 billion by 2021. See what games titles, categories, and markets are growing, and the top gaming trends. In 2020, the global games market will generate revenues of more than $160 billion, increasing +7.3% year on year. USD 127.3 billion. Steam. (2018, March 29). 2020 marks one of the slowest-growing years in terms of game revenues, with console having its slowest year since 2015. In 2020, the mobile gaming industry will continue to outpace PC gaming in term of revenue growth. Significant results include: COVID-19 lockdowns expected to help global gaming sales rise 20% to nearly $180 billion in 2020, and experts don’t see growth taking a hit in … Read our latest blog posts covering ecommerce fraud protection topics. Latin America is in fourth place, with $6.8 billion, while the MENA region is the fifth and smallest region in terms of revenue with $6.2 billion. It made its historic debut as a medal sport in the 30th South East Asian Games. With many Americans stuck at home last year due to the pandemic, spending on video games hit a new record. DUBLIN, April 17, 2020 /PRNewswire/ -- The "Global Gaming Industry: Growth, Trends and Forecast 2020-2025" report has been added to ResearchAndMarkets.com's offering.. The Asia Pacific region is well represented in the list with China, Japan, and the Republic of Korea placing in 2020’s top five gaming markets.
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