If you believe your item has been removed by mistake, please contact, This item is incompatible with THE KING OF FIGHTERS XIII STEAM EDITION. Special cancelable and good to hit hop happy people. The dp+C HDC qcb+A x2's must be quite heavily delayed to make sure they both hit correctly, and the linked dp+C after has to be delayed till they are close to the ground. Kyo and Takuma both have two different ways to use SELECT, and they work in any mode that uses the normal character select screen. For those unfamiliar with the original Iori, he is infamous for dominating the metagame of the most common tournament-played versions of KOF ('98, 2002, and their updated rereleases Ultimate and Unlimited Match) before this game, and for good reason. Another downside is that the attack inflicts minor hit and blockstun, so it's difficult to combo afterward with anything even if it hits a standing opponent.
To select EX Iori, highlight Iori and hit Back/Select after downloading him.
This can also anti-air by way of run-under. I like Dream Match '99 Kyo better than any other version.
If you use the button BEFORE selecting Kyo or Takuma, you will get the DLC version. However, Iori can more use the attack much earlier against standing opponents so he doesn't have to time the kick as late as against a croucher. More basic EX juggle > SDM combos. One of the best normals for landing a. Español - Latinoamérica (Spanish - Latin America). Dreamcast! http://wiki.shoryuken.com/index.php?title=The_King_of_Fighters_XIII/EX_Iori&oldid=96463, Only cancels into DMs. KOF XIII Console Unlocking & Miscellaneous Thread « on: November 20, 2011, 08:12:36 PM » I notice in the log change threads there are many questions regarding on unlocking stuff. So when using Iori, a player must decide which jumping attack to use given both player's current positions and previous tendencies, and then commit to one of his jumping attacks. This move can combo into itself. Standing Light Kick ()- Quick low hitting kick to the shins. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Very easy to combo into to extend hitconfirms and the added hitstun allows Iori to combo into his "C" rekkas on hit where he can normally only land his "A" series by canceling Light attacks. A poor beginner gimmick tactic is to use Iori's sweep liberally and then mash out a reversal in hopes that the opponent messes up a punish.
Causes a soft knockdown; if the opponent techs it from midscreen then Iori can't land a true meaty followup, not even with (.
Thanks!
The hitbox is located down low near Iori's foot, so if done too early the attack can whiff completely. This might sound like a stupid question. If the opponent is thrown into the corner, Iori can go for a meaty attack of choice which includes a hop mixup with j.C, empty hop cr/cl.B, or either of Iori's grabs. Do you know if Billy Kane is in the game? When canceled into, the kick can be special-canceled though it loses its overhead property.
Both do the same damage, so choose as you want.
Please see the.
Causes massive hitstun or blockstun and sucks the opponent in, so Iori can safely attack afterward. Basically gives you the best knockdown for higher damage without using meter. Raiden - Big Bear Outfit ... Clear all of the 10 stages of Time Attack with a Character to unlock that Character "Chibi Icon" to use in the online profile. The kick can be blocked high or low, though it's usually more beneficial to block it standing since Iori can't hop over certain standing characters. OHH I see.
It is also special cancelable. Hitconfirming into a DM is possible, though an HD activation has to be done almost in anticipation so it's a heavy commitment.
Delay your cl.C to be as close as possible to make sure to land this combo. A basic roll punisher. The King of Fighters XIII – Cheats PlayStation 3 .
he is,do challenges requested on screen in arcade or story mode while playing,do 2 of the requests on each round for billy and 5 on each round for saiki, Thank you very much!
hey, cheat engine is great for color unlocking (quick comment for those who have it), also can confirm that using mr karate will not work (unless if its just the alt outfit on takuma and not actually mr karate then ye it works). Can do st.C xx qcfqcf+A instead for 30 damage loss but easier. Combined with EX Iori's projectile threat, Flame Iori can get more mileage out of this runaway tactic than his clawed counterpart.
Billy is in the game as an unlockable character.
So not only can it cover and anti-air any hops pre or post-emptively, it can also frustrate standing opponents which allows Iori to tip with this move to approach the opponent while dealing with any of their forward movement attempts. This item will only be visible to you, admins, and anyone marked as a creator. 1. It is only visible to you. While Iori has all the aerial tools he needs to cover most approaches and distances, each one has a weakness that can be exploited by the opponent.
If timed later during a hop, this attack will hit standing opponents. All HD combos could be started from cr.B cr.A f.A instead for a low, f.B for an overhead, or hcbf+P for from a command grab. Since Iori's inputs flip when crossing the opponent, jump or hop forward and input. Español - Latinoamérica (Spanish - Latin America), http://steamcommunity.com/app/222940/discussions/1/864979008331161661/. Though the hit doesn't deal much damage on its own, the player can cancel the hit into DMs or use it to activate HD mode.
If you believe your item has been removed by mistake, please contact, This item is incompatible with THE KING OF FIGHTERS XIII STEAM EDITION. Special cancelable and good to hit hop happy people. The dp+C HDC qcb+A x2's must be quite heavily delayed to make sure they both hit correctly, and the linked dp+C after has to be delayed till they are close to the ground. Kyo and Takuma both have two different ways to use SELECT, and they work in any mode that uses the normal character select screen. For those unfamiliar with the original Iori, he is infamous for dominating the metagame of the most common tournament-played versions of KOF ('98, 2002, and their updated rereleases Ultimate and Unlimited Match) before this game, and for good reason. Another downside is that the attack inflicts minor hit and blockstun, so it's difficult to combo afterward with anything even if it hits a standing opponent.
To select EX Iori, highlight Iori and hit Back/Select after downloading him.
This can also anti-air by way of run-under. I like Dream Match '99 Kyo better than any other version.
If you use the button BEFORE selecting Kyo or Takuma, you will get the DLC version. However, Iori can more use the attack much earlier against standing opponents so he doesn't have to time the kick as late as against a croucher. More basic EX juggle > SDM combos. One of the best normals for landing a. Español - Latinoamérica (Spanish - Latin America). Dreamcast! http://wiki.shoryuken.com/index.php?title=The_King_of_Fighters_XIII/EX_Iori&oldid=96463, Only cancels into DMs. KOF XIII Console Unlocking & Miscellaneous Thread « on: November 20, 2011, 08:12:36 PM » I notice in the log change threads there are many questions regarding on unlocking stuff. So when using Iori, a player must decide which jumping attack to use given both player's current positions and previous tendencies, and then commit to one of his jumping attacks. This move can combo into itself. Standing Light Kick ()- Quick low hitting kick to the shins. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Very easy to combo into to extend hitconfirms and the added hitstun allows Iori to combo into his "C" rekkas on hit where he can normally only land his "A" series by canceling Light attacks. A poor beginner gimmick tactic is to use Iori's sweep liberally and then mash out a reversal in hopes that the opponent messes up a punish.
Causes a soft knockdown; if the opponent techs it from midscreen then Iori can't land a true meaty followup, not even with (.
Thanks!
The hitbox is located down low near Iori's foot, so if done too early the attack can whiff completely. This might sound like a stupid question. If the opponent is thrown into the corner, Iori can go for a meaty attack of choice which includes a hop mixup with j.C, empty hop cr/cl.B, or either of Iori's grabs. Do you know if Billy Kane is in the game? When canceled into, the kick can be special-canceled though it loses its overhead property.
Both do the same damage, so choose as you want.
Please see the.
Causes massive hitstun or blockstun and sucks the opponent in, so Iori can safely attack afterward. Basically gives you the best knockdown for higher damage without using meter. Raiden - Big Bear Outfit ... Clear all of the 10 stages of Time Attack with a Character to unlock that Character "Chibi Icon" to use in the online profile. The kick can be blocked high or low, though it's usually more beneficial to block it standing since Iori can't hop over certain standing characters. OHH I see.
It is also special cancelable. Hitconfirming into a DM is possible, though an HD activation has to be done almost in anticipation so it's a heavy commitment.
Delay your cl.C to be as close as possible to make sure to land this combo. A basic roll punisher. The King of Fighters XIII – Cheats PlayStation 3 .
he is,do challenges requested on screen in arcade or story mode while playing,do 2 of the requests on each round for billy and 5 on each round for saiki, Thank you very much!
hey, cheat engine is great for color unlocking (quick comment for those who have it), also can confirm that using mr karate will not work (unless if its just the alt outfit on takuma and not actually mr karate then ye it works). Can do st.C xx qcfqcf+A instead for 30 damage loss but easier. Combined with EX Iori's projectile threat, Flame Iori can get more mileage out of this runaway tactic than his clawed counterpart.
Billy is in the game as an unlockable character.
So not only can it cover and anti-air any hops pre or post-emptively, it can also frustrate standing opponents which allows Iori to tip with this move to approach the opponent while dealing with any of their forward movement attempts. This item will only be visible to you, admins, and anyone marked as a creator. 1. It is only visible to you. While Iori has all the aerial tools he needs to cover most approaches and distances, each one has a weakness that can be exploited by the opponent.
If timed later during a hop, this attack will hit standing opponents. All HD combos could be started from cr.B cr.A f.A instead for a low, f.B for an overhead, or hcbf+P for from a command grab. Since Iori's inputs flip when crossing the opponent, jump or hop forward and input. Español - Latinoamérica (Spanish - Latin America), http://steamcommunity.com/app/222940/discussions/1/864979008331161661/. Though the hit doesn't deal much damage on its own, the player can cancel the hit into DMs or use it to activate HD mode.
If you believe your item has been removed by mistake, please contact, This item is incompatible with THE KING OF FIGHTERS XIII STEAM EDITION. Special cancelable and good to hit hop happy people. The dp+C HDC qcb+A x2's must be quite heavily delayed to make sure they both hit correctly, and the linked dp+C after has to be delayed till they are close to the ground. Kyo and Takuma both have two different ways to use SELECT, and they work in any mode that uses the normal character select screen. For those unfamiliar with the original Iori, he is infamous for dominating the metagame of the most common tournament-played versions of KOF ('98, 2002, and their updated rereleases Ultimate and Unlimited Match) before this game, and for good reason. Another downside is that the attack inflicts minor hit and blockstun, so it's difficult to combo afterward with anything even if it hits a standing opponent.
To select EX Iori, highlight Iori and hit Back/Select after downloading him.
This can also anti-air by way of run-under. I like Dream Match '99 Kyo better than any other version.
If you use the button BEFORE selecting Kyo or Takuma, you will get the DLC version. However, Iori can more use the attack much earlier against standing opponents so he doesn't have to time the kick as late as against a croucher. More basic EX juggle > SDM combos. One of the best normals for landing a. Español - Latinoamérica (Spanish - Latin America). Dreamcast! http://wiki.shoryuken.com/index.php?title=The_King_of_Fighters_XIII/EX_Iori&oldid=96463, Only cancels into DMs. KOF XIII Console Unlocking & Miscellaneous Thread « on: November 20, 2011, 08:12:36 PM » I notice in the log change threads there are many questions regarding on unlocking stuff. So when using Iori, a player must decide which jumping attack to use given both player's current positions and previous tendencies, and then commit to one of his jumping attacks. This move can combo into itself. Standing Light Kick ()- Quick low hitting kick to the shins. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Very easy to combo into to extend hitconfirms and the added hitstun allows Iori to combo into his "C" rekkas on hit where he can normally only land his "A" series by canceling Light attacks. A poor beginner gimmick tactic is to use Iori's sweep liberally and then mash out a reversal in hopes that the opponent messes up a punish.
Causes a soft knockdown; if the opponent techs it from midscreen then Iori can't land a true meaty followup, not even with (.
Thanks!
The hitbox is located down low near Iori's foot, so if done too early the attack can whiff completely. This might sound like a stupid question. If the opponent is thrown into the corner, Iori can go for a meaty attack of choice which includes a hop mixup with j.C, empty hop cr/cl.B, or either of Iori's grabs. Do you know if Billy Kane is in the game? When canceled into, the kick can be special-canceled though it loses its overhead property.
Both do the same damage, so choose as you want.
Please see the.
Causes massive hitstun or blockstun and sucks the opponent in, so Iori can safely attack afterward. Basically gives you the best knockdown for higher damage without using meter. Raiden - Big Bear Outfit ... Clear all of the 10 stages of Time Attack with a Character to unlock that Character "Chibi Icon" to use in the online profile. The kick can be blocked high or low, though it's usually more beneficial to block it standing since Iori can't hop over certain standing characters. OHH I see.
It is also special cancelable. Hitconfirming into a DM is possible, though an HD activation has to be done almost in anticipation so it's a heavy commitment.
Delay your cl.C to be as close as possible to make sure to land this combo. A basic roll punisher. The King of Fighters XIII – Cheats PlayStation 3 .
he is,do challenges requested on screen in arcade or story mode while playing,do 2 of the requests on each round for billy and 5 on each round for saiki, Thank you very much!
hey, cheat engine is great for color unlocking (quick comment for those who have it), also can confirm that using mr karate will not work (unless if its just the alt outfit on takuma and not actually mr karate then ye it works). Can do st.C xx qcfqcf+A instead for 30 damage loss but easier. Combined with EX Iori's projectile threat, Flame Iori can get more mileage out of this runaway tactic than his clawed counterpart.
Billy is in the game as an unlockable character.
So not only can it cover and anti-air any hops pre or post-emptively, it can also frustrate standing opponents which allows Iori to tip with this move to approach the opponent while dealing with any of their forward movement attempts. This item will only be visible to you, admins, and anyone marked as a creator. 1. It is only visible to you. While Iori has all the aerial tools he needs to cover most approaches and distances, each one has a weakness that can be exploited by the opponent.
If timed later during a hop, this attack will hit standing opponents. All HD combos could be started from cr.B cr.A f.A instead for a low, f.B for an overhead, or hcbf+P for from a command grab. Since Iori's inputs flip when crossing the opponent, jump or hop forward and input. Español - Latinoamérica (Spanish - Latin America), http://steamcommunity.com/app/222940/discussions/1/864979008331161661/. Though the hit doesn't deal much damage on its own, the player can cancel the hit into DMs or use it to activate HD mode.
If you believe your item has been removed by mistake, please contact, This item is incompatible with THE KING OF FIGHTERS XIII STEAM EDITION. Special cancelable and good to hit hop happy people. The dp+C HDC qcb+A x2's must be quite heavily delayed to make sure they both hit correctly, and the linked dp+C after has to be delayed till they are close to the ground. Kyo and Takuma both have two different ways to use SELECT, and they work in any mode that uses the normal character select screen. For those unfamiliar with the original Iori, he is infamous for dominating the metagame of the most common tournament-played versions of KOF ('98, 2002, and their updated rereleases Ultimate and Unlimited Match) before this game, and for good reason. Another downside is that the attack inflicts minor hit and blockstun, so it's difficult to combo afterward with anything even if it hits a standing opponent.
To select EX Iori, highlight Iori and hit Back/Select after downloading him.
This can also anti-air by way of run-under. I like Dream Match '99 Kyo better than any other version.
If you use the button BEFORE selecting Kyo or Takuma, you will get the DLC version. However, Iori can more use the attack much earlier against standing opponents so he doesn't have to time the kick as late as against a croucher. More basic EX juggle > SDM combos. One of the best normals for landing a. Español - Latinoamérica (Spanish - Latin America). Dreamcast! http://wiki.shoryuken.com/index.php?title=The_King_of_Fighters_XIII/EX_Iori&oldid=96463, Only cancels into DMs. KOF XIII Console Unlocking & Miscellaneous Thread « on: November 20, 2011, 08:12:36 PM » I notice in the log change threads there are many questions regarding on unlocking stuff. So when using Iori, a player must decide which jumping attack to use given both player's current positions and previous tendencies, and then commit to one of his jumping attacks. This move can combo into itself. Standing Light Kick ()- Quick low hitting kick to the shins. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Very easy to combo into to extend hitconfirms and the added hitstun allows Iori to combo into his "C" rekkas on hit where he can normally only land his "A" series by canceling Light attacks. A poor beginner gimmick tactic is to use Iori's sweep liberally and then mash out a reversal in hopes that the opponent messes up a punish.
Causes a soft knockdown; if the opponent techs it from midscreen then Iori can't land a true meaty followup, not even with (.
Thanks!
The hitbox is located down low near Iori's foot, so if done too early the attack can whiff completely. This might sound like a stupid question. If the opponent is thrown into the corner, Iori can go for a meaty attack of choice which includes a hop mixup with j.C, empty hop cr/cl.B, or either of Iori's grabs. Do you know if Billy Kane is in the game? When canceled into, the kick can be special-canceled though it loses its overhead property.
Both do the same damage, so choose as you want.
Please see the.
Causes massive hitstun or blockstun and sucks the opponent in, so Iori can safely attack afterward. Basically gives you the best knockdown for higher damage without using meter. Raiden - Big Bear Outfit ... Clear all of the 10 stages of Time Attack with a Character to unlock that Character "Chibi Icon" to use in the online profile. The kick can be blocked high or low, though it's usually more beneficial to block it standing since Iori can't hop over certain standing characters. OHH I see.
It is also special cancelable. Hitconfirming into a DM is possible, though an HD activation has to be done almost in anticipation so it's a heavy commitment.
Delay your cl.C to be as close as possible to make sure to land this combo. A basic roll punisher. The King of Fighters XIII – Cheats PlayStation 3 .
he is,do challenges requested on screen in arcade or story mode while playing,do 2 of the requests on each round for billy and 5 on each round for saiki, Thank you very much!
hey, cheat engine is great for color unlocking (quick comment for those who have it), also can confirm that using mr karate will not work (unless if its just the alt outfit on takuma and not actually mr karate then ye it works). Can do st.C xx qcfqcf+A instead for 30 damage loss but easier. Combined with EX Iori's projectile threat, Flame Iori can get more mileage out of this runaway tactic than his clawed counterpart.
Billy is in the game as an unlockable character.
So not only can it cover and anti-air any hops pre or post-emptively, it can also frustrate standing opponents which allows Iori to tip with this move to approach the opponent while dealing with any of their forward movement attempts. This item will only be visible to you, admins, and anyone marked as a creator. 1. It is only visible to you. While Iori has all the aerial tools he needs to cover most approaches and distances, each one has a weakness that can be exploited by the opponent.
If timed later during a hop, this attack will hit standing opponents. All HD combos could be started from cr.B cr.A f.A instead for a low, f.B for an overhead, or hcbf+P for from a command grab. Since Iori's inputs flip when crossing the opponent, jump or hop forward and input. Español - Latinoamérica (Spanish - Latin America), http://steamcommunity.com/app/222940/discussions/1/864979008331161661/. Though the hit doesn't deal much damage on its own, the player can cancel the hit into DMs or use it to activate HD mode.
If you believe your item has been removed by mistake, please contact, This item is incompatible with THE KING OF FIGHTERS XIII STEAM EDITION. Special cancelable and good to hit hop happy people. The dp+C HDC qcb+A x2's must be quite heavily delayed to make sure they both hit correctly, and the linked dp+C after has to be delayed till they are close to the ground. Kyo and Takuma both have two different ways to use SELECT, and they work in any mode that uses the normal character select screen. For those unfamiliar with the original Iori, he is infamous for dominating the metagame of the most common tournament-played versions of KOF ('98, 2002, and their updated rereleases Ultimate and Unlimited Match) before this game, and for good reason. Another downside is that the attack inflicts minor hit and blockstun, so it's difficult to combo afterward with anything even if it hits a standing opponent.
To select EX Iori, highlight Iori and hit Back/Select after downloading him.
This can also anti-air by way of run-under. I like Dream Match '99 Kyo better than any other version.
If you use the button BEFORE selecting Kyo or Takuma, you will get the DLC version. However, Iori can more use the attack much earlier against standing opponents so he doesn't have to time the kick as late as against a croucher. More basic EX juggle > SDM combos. One of the best normals for landing a. Español - Latinoamérica (Spanish - Latin America). Dreamcast! http://wiki.shoryuken.com/index.php?title=The_King_of_Fighters_XIII/EX_Iori&oldid=96463, Only cancels into DMs. KOF XIII Console Unlocking & Miscellaneous Thread « on: November 20, 2011, 08:12:36 PM » I notice in the log change threads there are many questions regarding on unlocking stuff. So when using Iori, a player must decide which jumping attack to use given both player's current positions and previous tendencies, and then commit to one of his jumping attacks. This move can combo into itself. Standing Light Kick ()- Quick low hitting kick to the shins. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Very easy to combo into to extend hitconfirms and the added hitstun allows Iori to combo into his "C" rekkas on hit where he can normally only land his "A" series by canceling Light attacks. A poor beginner gimmick tactic is to use Iori's sweep liberally and then mash out a reversal in hopes that the opponent messes up a punish.
Causes a soft knockdown; if the opponent techs it from midscreen then Iori can't land a true meaty followup, not even with (.
Thanks!
The hitbox is located down low near Iori's foot, so if done too early the attack can whiff completely. This might sound like a stupid question. If the opponent is thrown into the corner, Iori can go for a meaty attack of choice which includes a hop mixup with j.C, empty hop cr/cl.B, or either of Iori's grabs. Do you know if Billy Kane is in the game? When canceled into, the kick can be special-canceled though it loses its overhead property.
Both do the same damage, so choose as you want.
Please see the.
Causes massive hitstun or blockstun and sucks the opponent in, so Iori can safely attack afterward. Basically gives you the best knockdown for higher damage without using meter. Raiden - Big Bear Outfit ... Clear all of the 10 stages of Time Attack with a Character to unlock that Character "Chibi Icon" to use in the online profile. The kick can be blocked high or low, though it's usually more beneficial to block it standing since Iori can't hop over certain standing characters. OHH I see.
It is also special cancelable. Hitconfirming into a DM is possible, though an HD activation has to be done almost in anticipation so it's a heavy commitment.
Delay your cl.C to be as close as possible to make sure to land this combo. A basic roll punisher. The King of Fighters XIII – Cheats PlayStation 3 .
he is,do challenges requested on screen in arcade or story mode while playing,do 2 of the requests on each round for billy and 5 on each round for saiki, Thank you very much!
hey, cheat engine is great for color unlocking (quick comment for those who have it), also can confirm that using mr karate will not work (unless if its just the alt outfit on takuma and not actually mr karate then ye it works). Can do st.C xx qcfqcf+A instead for 30 damage loss but easier. Combined with EX Iori's projectile threat, Flame Iori can get more mileage out of this runaway tactic than his clawed counterpart.
Billy is in the game as an unlockable character.
So not only can it cover and anti-air any hops pre or post-emptively, it can also frustrate standing opponents which allows Iori to tip with this move to approach the opponent while dealing with any of their forward movement attempts. This item will only be visible to you, admins, and anyone marked as a creator. 1. It is only visible to you. While Iori has all the aerial tools he needs to cover most approaches and distances, each one has a weakness that can be exploited by the opponent.
If timed later during a hop, this attack will hit standing opponents. All HD combos could be started from cr.B cr.A f.A instead for a low, f.B for an overhead, or hcbf+P for from a command grab. Since Iori's inputs flip when crossing the opponent, jump or hop forward and input. Español - Latinoamérica (Spanish - Latin America), http://steamcommunity.com/app/222940/discussions/1/864979008331161661/. Though the hit doesn't deal much damage on its own, the player can cancel the hit into DMs or use it to activate HD mode.
If you believe your item has been removed by mistake, please contact, This item is incompatible with THE KING OF FIGHTERS XIII STEAM EDITION. Special cancelable and good to hit hop happy people. The dp+C HDC qcb+A x2's must be quite heavily delayed to make sure they both hit correctly, and the linked dp+C after has to be delayed till they are close to the ground. Kyo and Takuma both have two different ways to use SELECT, and they work in any mode that uses the normal character select screen. For those unfamiliar with the original Iori, he is infamous for dominating the metagame of the most common tournament-played versions of KOF ('98, 2002, and their updated rereleases Ultimate and Unlimited Match) before this game, and for good reason. Another downside is that the attack inflicts minor hit and blockstun, so it's difficult to combo afterward with anything even if it hits a standing opponent.
To select EX Iori, highlight Iori and hit Back/Select after downloading him.
This can also anti-air by way of run-under. I like Dream Match '99 Kyo better than any other version.
If you use the button BEFORE selecting Kyo or Takuma, you will get the DLC version. However, Iori can more use the attack much earlier against standing opponents so he doesn't have to time the kick as late as against a croucher. More basic EX juggle > SDM combos. One of the best normals for landing a. Español - Latinoamérica (Spanish - Latin America). Dreamcast! http://wiki.shoryuken.com/index.php?title=The_King_of_Fighters_XIII/EX_Iori&oldid=96463, Only cancels into DMs. KOF XIII Console Unlocking & Miscellaneous Thread « on: November 20, 2011, 08:12:36 PM » I notice in the log change threads there are many questions regarding on unlocking stuff. So when using Iori, a player must decide which jumping attack to use given both player's current positions and previous tendencies, and then commit to one of his jumping attacks. This move can combo into itself. Standing Light Kick ()- Quick low hitting kick to the shins. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Very easy to combo into to extend hitconfirms and the added hitstun allows Iori to combo into his "C" rekkas on hit where he can normally only land his "A" series by canceling Light attacks. A poor beginner gimmick tactic is to use Iori's sweep liberally and then mash out a reversal in hopes that the opponent messes up a punish.
Causes a soft knockdown; if the opponent techs it from midscreen then Iori can't land a true meaty followup, not even with (.
Thanks!
The hitbox is located down low near Iori's foot, so if done too early the attack can whiff completely. This might sound like a stupid question. If the opponent is thrown into the corner, Iori can go for a meaty attack of choice which includes a hop mixup with j.C, empty hop cr/cl.B, or either of Iori's grabs. Do you know if Billy Kane is in the game? When canceled into, the kick can be special-canceled though it loses its overhead property.
Both do the same damage, so choose as you want.
Please see the.
Causes massive hitstun or blockstun and sucks the opponent in, so Iori can safely attack afterward. Basically gives you the best knockdown for higher damage without using meter. Raiden - Big Bear Outfit ... Clear all of the 10 stages of Time Attack with a Character to unlock that Character "Chibi Icon" to use in the online profile. The kick can be blocked high or low, though it's usually more beneficial to block it standing since Iori can't hop over certain standing characters. OHH I see.
It is also special cancelable. Hitconfirming into a DM is possible, though an HD activation has to be done almost in anticipation so it's a heavy commitment.
Delay your cl.C to be as close as possible to make sure to land this combo. A basic roll punisher. The King of Fighters XIII – Cheats PlayStation 3 .
he is,do challenges requested on screen in arcade or story mode while playing,do 2 of the requests on each round for billy and 5 on each round for saiki, Thank you very much!
hey, cheat engine is great for color unlocking (quick comment for those who have it), also can confirm that using mr karate will not work (unless if its just the alt outfit on takuma and not actually mr karate then ye it works). Can do st.C xx qcfqcf+A instead for 30 damage loss but easier. Combined with EX Iori's projectile threat, Flame Iori can get more mileage out of this runaway tactic than his clawed counterpart.
Billy is in the game as an unlockable character.
So not only can it cover and anti-air any hops pre or post-emptively, it can also frustrate standing opponents which allows Iori to tip with this move to approach the opponent while dealing with any of their forward movement attempts. This item will only be visible to you, admins, and anyone marked as a creator. 1. It is only visible to you. While Iori has all the aerial tools he needs to cover most approaches and distances, each one has a weakness that can be exploited by the opponent.
If timed later during a hop, this attack will hit standing opponents. All HD combos could be started from cr.B cr.A f.A instead for a low, f.B for an overhead, or hcbf+P for from a command grab. Since Iori's inputs flip when crossing the opponent, jump or hop forward and input. Español - Latinoamérica (Spanish - Latin America), http://steamcommunity.com/app/222940/discussions/1/864979008331161661/. Though the hit doesn't deal much damage on its own, the player can cancel the hit into DMs or use it to activate HD mode.
Due to the buffer of the game, trying to do dp+C DC qcf+AC is basically impossible. Your second qcb+P will have to be C if you are not yet in the corner, and A if you are. qcb+C is easier to input than hcb+K but due to the super shortcut you might get accidental super. The biggest weakness of this move is that it whiffs on crouchers and leaves Iori heavily susceptible to tripguard anti-airs.
They don't add too much damage though. Iori's mixup game is absolutely amazing, and his combos can deal massive amounts of damage both with and without meter. All trademarks are property of their respective owners in the US and other countries. Keeps the opponent on the ground for a while which sets up for a potential safejump or empty hop mixup, though the added damage isn't that spectacular and Iori already gets hard knockdowns left and right, so it's more meter-efficient to save this move for when it'd either kill or leave the opponent with a sliver of health. Terrible recovery on block or whiff.
Is Rugal an unlockable character in this version? Keeps an aerial opponent in a juggle state instead of causing a hit reset like most other normals.
Basic SDM combos. 1.1.
This item has been removed from the community because it violates Steam Community & Content Guidelines. I was stuck for a bit, but tried it out. Safejumps and empty hop mixups can be landed after the following moves: Can do st.C xx qcb+C x3 instead for 30 damage loss but easier.
Reacting in time for qcf,hcb+P can be difficult but in the corner it's really easy to confirm into qcf,qcf+P since it has to be done late as the opponent's close to the ground so it should be free once you learn to look out for it. This combo will work till you are further than 2/3 from the corner. In the intro he appears. Favourable over his ranbu due to better knockdown and slightly more damage. Jero, I wish to make this clear. Highest damage without drive. If you press SELECT when choosing one of the colors for Andy Bogard, Elisabeth, Joe Higashi, K', Kyo, Raiden, Ralf, Takuma and Yuri, the characters will change in some way. Thank you Valentine, I was puzzled when I didn't saw NESTS!Kyo in Arcade Mode.
Could choose to reset with a cl.C or st.A instead of dp+C ender for a potential mixup. Ever since Iori's moveset was changed in XII, fans have cried out for their old Iori back. For instance, K's Ein Trigger > Second Shoot (.
Once Iori enters into his recovery period, the player can input. All rights reserved.
Highest damage, but again difficult to confirm.
Because of the hitbox and range, Iori's sweep is a good tripguard anti-air against jump-ins (compare it to Chun Li's sweep) that are outside Crouching Light Kick range. Done alone, that attack functions as an overhead. 1.
... Kyo - Orochi Saga Outfit: Press "select" before selecting his color. http://www.youtube.com/watch?v=fhTVUVQ3F-I. When done as an anti-air, most of the hits can miss the opponent so this works most optimally against grounded opponents. If you press SELECT to choose him, he will change into NESTS!Kyo in all modes except Arcade, where he just change outfit to School!Kyo('94-'98 outfit). You can choose to end any of these combos with qcb+A x 3 instead to secure about 20 less damage but have better knockdown time. How do I unlock 100% in story mode? This means that, for example, even if you do play normal Iori 10 times to unlock a new colour set, you won't unlock the extra colour set for EX Iori at the same time. Iori's qcfx4+AC addon to regular qcfhcb+P DM does about 2 damage less than SDM, but you get more knockdown time, so you may find it more useful. All trademarks are property of their respective owners in the US and other countries.
If you believe your item has been removed by mistake, please contact, This item is incompatible with THE KING OF FIGHTERS XIII STEAM EDITION. Special cancelable and good to hit hop happy people. The dp+C HDC qcb+A x2's must be quite heavily delayed to make sure they both hit correctly, and the linked dp+C after has to be delayed till they are close to the ground. Kyo and Takuma both have two different ways to use SELECT, and they work in any mode that uses the normal character select screen. For those unfamiliar with the original Iori, he is infamous for dominating the metagame of the most common tournament-played versions of KOF ('98, 2002, and their updated rereleases Ultimate and Unlimited Match) before this game, and for good reason. Another downside is that the attack inflicts minor hit and blockstun, so it's difficult to combo afterward with anything even if it hits a standing opponent.
To select EX Iori, highlight Iori and hit Back/Select after downloading him.
This can also anti-air by way of run-under. I like Dream Match '99 Kyo better than any other version.
If you use the button BEFORE selecting Kyo or Takuma, you will get the DLC version. However, Iori can more use the attack much earlier against standing opponents so he doesn't have to time the kick as late as against a croucher. More basic EX juggle > SDM combos. One of the best normals for landing a. Español - Latinoamérica (Spanish - Latin America). Dreamcast! http://wiki.shoryuken.com/index.php?title=The_King_of_Fighters_XIII/EX_Iori&oldid=96463, Only cancels into DMs. KOF XIII Console Unlocking & Miscellaneous Thread « on: November 20, 2011, 08:12:36 PM » I notice in the log change threads there are many questions regarding on unlocking stuff. So when using Iori, a player must decide which jumping attack to use given both player's current positions and previous tendencies, and then commit to one of his jumping attacks. This move can combo into itself. Standing Light Kick ()- Quick low hitting kick to the shins. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Very easy to combo into to extend hitconfirms and the added hitstun allows Iori to combo into his "C" rekkas on hit where he can normally only land his "A" series by canceling Light attacks. A poor beginner gimmick tactic is to use Iori's sweep liberally and then mash out a reversal in hopes that the opponent messes up a punish.
Causes a soft knockdown; if the opponent techs it from midscreen then Iori can't land a true meaty followup, not even with (.
Thanks!
The hitbox is located down low near Iori's foot, so if done too early the attack can whiff completely. This might sound like a stupid question. If the opponent is thrown into the corner, Iori can go for a meaty attack of choice which includes a hop mixup with j.C, empty hop cr/cl.B, or either of Iori's grabs. Do you know if Billy Kane is in the game? When canceled into, the kick can be special-canceled though it loses its overhead property.
Both do the same damage, so choose as you want.
Please see the.
Causes massive hitstun or blockstun and sucks the opponent in, so Iori can safely attack afterward. Basically gives you the best knockdown for higher damage without using meter. Raiden - Big Bear Outfit ... Clear all of the 10 stages of Time Attack with a Character to unlock that Character "Chibi Icon" to use in the online profile. The kick can be blocked high or low, though it's usually more beneficial to block it standing since Iori can't hop over certain standing characters. OHH I see.
It is also special cancelable. Hitconfirming into a DM is possible, though an HD activation has to be done almost in anticipation so it's a heavy commitment.
Delay your cl.C to be as close as possible to make sure to land this combo. A basic roll punisher. The King of Fighters XIII – Cheats PlayStation 3 .
he is,do challenges requested on screen in arcade or story mode while playing,do 2 of the requests on each round for billy and 5 on each round for saiki, Thank you very much!
hey, cheat engine is great for color unlocking (quick comment for those who have it), also can confirm that using mr karate will not work (unless if its just the alt outfit on takuma and not actually mr karate then ye it works). Can do st.C xx qcfqcf+A instead for 30 damage loss but easier. Combined with EX Iori's projectile threat, Flame Iori can get more mileage out of this runaway tactic than his clawed counterpart.
Billy is in the game as an unlockable character.
So not only can it cover and anti-air any hops pre or post-emptively, it can also frustrate standing opponents which allows Iori to tip with this move to approach the opponent while dealing with any of their forward movement attempts. This item will only be visible to you, admins, and anyone marked as a creator. 1. It is only visible to you. While Iori has all the aerial tools he needs to cover most approaches and distances, each one has a weakness that can be exploited by the opponent.
If timed later during a hop, this attack will hit standing opponents. All HD combos could be started from cr.B cr.A f.A instead for a low, f.B for an overhead, or hcbf+P for from a command grab. Since Iori's inputs flip when crossing the opponent, jump or hop forward and input. Español - Latinoamérica (Spanish - Latin America), http://steamcommunity.com/app/222940/discussions/1/864979008331161661/. Though the hit doesn't deal much damage on its own, the player can cancel the hit into DMs or use it to activate HD mode.
A common tactic is to touch the opponent with a Jumping Light Kick and then land into (. Arcade Games Xbox 360. Unless blocked at tip range, the opponent can punish Iori with a fast special or cancelable light attack or even run forward for a Close Heavy Attack. You need to sign in or create an account to do that. This move's safe on block though Iori can be interrupted between the hits. The first two hits of Iori's Aoihana can be canceled on hit to tersen the recovery speed. Standing Light Punch ()- Quick short elbow jab.