The ‘Off’ setting has a fair amount of trailing behind the object, particularly for the dark (top row) and medium (middle row) backgrounds. And indeed, we could detect that the technology wasn’t active when we thought it was (our fault, not the monitor).
As we explore shortly, though, low frame rates are low frame rates regardless of the technology. This is typical TN gamma behaviour.
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The colour gamut of the AG251FG (red triangle) was compared with the sRGB reference colour space (green triangle), as shown in the image below. As factory defaults with significantly reduced brightness and slight colour channel rebalancing. For the dark background there is a silver or golden sheen that blooms out more noticeably from sharp angles. It’s worth remembering that sensitivity to tearing and stuttering varies, so some users will find the addition of G-SYNC to be essential, others will find it ‘nice to have’ and some will not really see or feel the benefit. We also found that, as frame rate dropped, particularly into the double digits, the increase in perceived blur and decreased ‘connected feel’ was a bitter pill to swallow.
The overshoot is visible as a faint silhouette behind the object.
If you’re interested in this technology, which may be the case if you play older or less graphically demanding games at very high frame rates, you should watch this section of a video by Tom Petersen. The static contrast was quite close to the specified 1000:1 and there was no ‘IPS glow’ or anything of that nature to mar the experience. I can not turn off the amd freesync when working with the amd r9 290x video card.
It’s worth remembering that sensitivity to tearing and stuttering varies, so some users will find the addition of G-SYNC to be essential, others will find it ‘nice to have’ and some will not really see or feel the benefit.
ULMB – the experienceAs soon as ULMB is active, the aforementioned flickering sets in.
Anything not mentioned was left as default, including contrast.
Set Monitor Technology to ULMBThe first sign that ULMB has activated successfully is that the screen will begin to flicker at a frequency matching the refresh rate, just like an old CRT. In other words; they’re unlikely to even be noticed by users just playing the game normally and we’re just mentioning them for completeness.
Contrast should remain constant at 900:1 for the most part, but remember, these results will vary from unit to unit and GPU to GPU. The green camp can also benefit from G-SYNC or ULMB, which are of course key features of the monitor.
We’ve already explored this fact. Granted, it’s not the first such monitor to hit the market. Your email address will not be published.
The overshoot is most noticeable with the medium background, perhaps marginally weaker at 144Hz if you look at the initial trail.
This affected the ‘identity’ and individuality of shades and therefore affected the apparent shade variety, as well as giving some shades a bit of a faded look near the very bottom of the screen.
So a nice but not exactly huge benefit there.There are several drawbacks to using ULMB, aside from the flickering – which some competitive gamers who gave for hours on end would not abide anyway. The fact that 24 divides nicely into 240Hz was also beneficial in terms of reducing juddering when compared to 60Hz monitors running the same 24fps content. The ‘Strong’ setting introduces an obvious colourful trailing – overshoot or inverse ghosting, caused by excessive levels of grey to grey acceleration.
Any other recommendations / tips for this particular monitor? It was clear (pun intended) from the UFO Motion Test pursuit photographs earlier on in the review that perceived blur was dramatically reduced with ULMB active. In this graphic, darker greys represent lower luminance and hence greater deviation from the brightest point than lighter greys. I’ve just got his monitor by I cannot get the Low Input Lag mode to work, it’s permanently greyed out for me. The pixel responsiveness remained quite well tuned even as frame rate dropped, too, free from obvious overshoot. This transitioned to orange and then green at the top of the screen, with an obvious shift between the two as head movement was included. the G-SYNC ceiling of 240Hz / 240fps). At these very high frame rates we found tearing and stuttering noticeable but not overly bothersome, at least compared to lower frame rates. However, I certainly didn’t notice any significant extra delay – and other sources have measured a figure of 12.2ms, which is impressively low. Brighter shades such as car headlights penetrated through the darkness nicely, with a bit of a a grainy look from the screen surface but nothing too obtrusive really. This is something that hampers many models that use Adaptive-Sync and hence AMD FreeSync.
The ‘Strong’ setting again introduces obnoxious levels of overshoot, with obvious bright and colourful trailing behind the UFO.
Battlefield 1 is one such example, although this may have been some sort of bug with the graphics driver or current game version we were running. The following observations were made from a normal viewing position, around 70cm from the screen. This figure is influenced both by the element you ‘see’ (pixel responsiveness) and the element you ‘feel’ (signal delay). As the image below shows, this technology works in both ‘Full Screen’ and ‘Window’ modes, provided the correct option is selected for this. A lower setting reduces the length of the ‘on phase’, resulting in a dimmer image but potentially offering further improvement in motion clarity. Cheaper and easier to implement: no additional monitor hardware, no license fees. A refresh rate of 240Hz may sound like a gimmick, but it feels tangibly better than 144Hz. There were only a few minor weaknesses, but nothing that hampered our enjoyment of the exceptionally fluid 240Hz experience. It also marginally decreased flickering.
This figure is influenced both by the element you ‘see’ (pixel responsiveness) and the element you ‘feel’ (signal delay).
Like its Agon cousins, it would be easy to mistake this product as a luxury model instead of a cutting-edge display with fantastic pedigree and quality. As is pretty much expected in a monitor of this class, ergonomic flexibility was also pleasing – with small additions like a retractable headphone hook and sideward facing USB 3.0 ports as well.
Overall, though, things looked a lot more pleasing than on models with clear central gamma issues. G-SYNC – the experienceWe ran a broad range of game titles on the monitor and found G-SYNC working as intended on all of them.
As is pretty much expected in a monitor of this class, ergonomic flexibility was also pleasing – with small additions like a retractable headphone hook and sideward facing USB 3.0 ports as well. ‘Full’ gave obvious oversaturation and bleaching, whereas the image was displayed correctly with ‘Limited’ selected. Unlike other sites, we thoroughly test every product we review. We refer to this as ‘TN glow’, which isn’t visible from a normal viewing position and is never as intense as ‘IPS glow’ from a given viewing position.
There was plenty of brightness, more so than we usually see with ULMB, whilst 144Hz was also supported to give a bit of a boost over 120Hz.
The monitor was left running for over 2 hours before readings were taken.
If you’re going to have that 240Hz capability, there’s definitely logic in limiting the native resolution to 1080p.
So whilst it is always beneficial to have stuttering and tearing removed, it’s also beneficial to have an elevated frame rate where possible.
We found the benefits most pronounced at frame rates that were a fair bit lower than the 240fps maximum supported by the monitor, however. For our ‘Test Settings’ we lowered the brightness and made some changes to the colour channels. It’s worth remembering that sensitivity to tearing and stuttering varies, so some users will find the addition of G-SYNC to be essential, others will find it ‘nice to have’ and some will not really see or feel the benefit.
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